I have always found that plans are useless, but planning is indispensable.
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You're viewing a comment by Sundar Srinivasan and its responses.
It's a marvelous piece of work for a one-day-and-three-people effort. I tried it and voted for it. You could have also allowed users to hook up other chess engines like GNUChess or Rybka. Another improvement that I can think of is to enable user to extract the moves as a PGN.
But in a one day schedule, you did a lot. Writing a working chess engine within that time is something great. Is there a place where I can get the chess engine code?
Well the chess engine just reports the valid moves for the user. It does not play chess itself.
It's here: http://github.com/pkrumins/node-chess/blob/master/lib/game/movegenerator.js
Oh.. ok. I played with another friend, but did not try playing with the server - to find out that actually I could not have been able to play with the server itself. When you said you developed chess engine, I made an assumption that it would play chess, and also wondered how you could get that done in a single day.
Thanks for the link to the code.
(why do I need your e-mail?)
It would be nice if you left your e-mail address. Sometimes I want to send a private message, or just thank for the great comment. Having your e-mail really helps.
I will never ever spam you.
(Your twitter handle, if you have one.)
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Peter Krumins' blog about programming, hacking, software reuse, software ideas, computer security, browserling, google and technology.
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I love to read science books. They make my day and I get ideas for awesome blog posts, such as Busy Beaver, On Functors, Recursive Regular Expressions and many others.
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